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Unreal Studios Music Zones [Escrow]

Unreal Studios Music Zones [Escrow] Unreal Studios Music Zones [Escrow] Unreal Studios Music Zones [Escrow] Unreal Studios Music Zones [Escrow] Unreal Studios Music Zones [Escrow]
  • Unreal Studios Music Zones [Escrow]
  • Unreal Studios Music Zones [Escrow]
  • Unreal Studios Music Zones [Escrow]
  • Unreal Studios Music Zones [Escrow]
  • Unreal Studios Music Zones [Escrow]
  • Unreal Studios Music Zones [Escrow]

$11.99 $8.39

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Unreal Studios Music Zones is an advanced location-based music system for FiveM, designed to bring dynamic music and ambient audio to businesses, clubs, events, interiors, and other locations across your server.

Create and manage multiple independent polygon music zones from a single resource using the built-in /mz administration system and Free Cam zone editor.

Players automatically hear the configured audio when entering a zone, with smooth distance-based fading as they move away.

Each location can have its own playlists, music source, volume, fade distance, access permissions, controller, and playback settings.


Key Features

  • Polygon Music Zones – Create precise custom-shaped audio areas anywhere on the map.

  • In-Game Zone Management – Create, edit, manage, and remove zones using the built-in /mz system.

  • Free Cam Zone Editor – Easily create and modify zone boundaries directly in-game.

  • Multiple Independent Zones – Run multiple locations from a single resource.

  • Custom YouTube Playlists – Create and manage custom playlists for individual locations.

  • Playlist & Queue Management – Control active playlists, queues, shuffle, previous, next, and playback.

  • Quick Play – Quickly play individual tracks without rebuilding a playlist.

  • GTA Radio Support – Use supported GTA radio stations as a zone's audio source.

  • AzuraCast / Internet Radio – Stream supported internet radio stations directly into Music Zones.

  • Unreal Radio Included – Unreal Radio is included as a ready-to-use internet radio option.

  • Per-Zone Configuration – Independent source, playlist, volume, fade, shuffle, and access settings.

  • Smooth Audio Fading – Music smoothly fades based on the player's distance from a zone.

  • Physical Controller Prop – Place an interactive radio controller inside businesses and venues.

  • Flexible Interaction – Supports ox_target, qb-target, and built-in [E] interaction.

  • Access Controls – Restrict controllers using jobs, minimum grades, Discord IDs, public access, and ACE permissions.

  • Persistent Configuration – Zones and their individual settings are saved automatically.

  • Built-In Music Catalog – Includes a large default music library ready for use.

  • Asset Escrow Protected – Core resource files are protected while configuration remains accessible.


Music Sources

Each Music Zone can independently use:

  • YouTube

  • GTA Radio

  • AzuraCast / Internet Radio

  • Unreal Radio

Switch sources without creating another copy of the resource.


Compatibility

  • FiveM

  • Qbox

  • QBCore

  • Standalone

  • ox_target

  • qb-target

  • Built-in interaction system

Target resources are optional when using the built-in interaction mode.


Ideal For

  • Nightclubs and bars

  • Restaurants

  • Dealerships

  • Player-owned businesses

  • Event venues

  • Car meets

  • Festivals

  • Parties and community events

  • Custom interiors and MLOs

  • Lounges

  • Government or department buildings

  • Public spaces

  • Temporary server events


In-Game Zone Management

Server administrators can use:

/mz

to access the Music Zones administration system.

From here, you can:

  • Create zones

  • Edit zone boundaries

  • Manage music

  • Place controller props

  • Configure access

  • Change playlists

  • Adjust volume and fade distance

  • Enable or disable zones

  • Remove existing zones

There is no need to manually configure PolyZones or duplicate the resource for each location.


Playlist Management

Each location can have its own collection of playlists.

Use the Music Manager to:

  • Create playlists

  • Add YouTube tracks

  • Remove tracks

  • Select an active playlist

  • Enable shuffle

  • Manage the playback queue

  • Skip tracks

  • Return to previous tracks

  • Start and stop playback

  • Use Quick Play

Changes can be managed directly in-game without editing the NUI files.


Per-Zone Configuration

Every Music Zone can be configured independently.

Settings include:

  • Zone location and polygon

  • Music source

  • Active playlist

  • Maximum volume

  • Fade distance

  • Shuffle

  • GTA Radio station

  • Internet radio station

  • Controller position

  • Public access

  • Job access

  • Minimum job grades

  • Discord user access

  • ACE administrator override

This allows completely different music environments throughout the same server.


Controller System

Zones can optionally use the included physical music controller.

The controller can be placed anywhere using the built-in Free Cam placement system.

Player interaction can use:

ox_target
qb-target
Built-in [E] interaction

Zones can also operate without a physical controller if you prefer configuration/admin-only control.


Access Control

Music controller access can be restricted per location.

Supported access options include:

  • Public access

  • Qbox/QBCore jobs

  • Minimum job grades

  • Discord user IDs

  • ACE permission override

For example, a dealership can allow only dealership employees to manage its music while administrators retain access through ACE permissions.


Smooth Zone Audio

Music automatically responds as players move through the world.

Each location has an independent fade distance, allowing audio to smoothly decrease as the player moves outside the zone instead of immediately cutting off.

This makes Music Zones suitable for both compact interiors and larger outdoor venues.


Multiple Locations

You only need one installation of URS Music Zones.

For example, a single resource can manage:

Casino
Nightclub
Platinum Autos
Restaurant
Beach Party
Car Meet
Event Stage
Lounge

Each location remains independently configurable.

No duplicated resource folders are required.


Persistent Data

Zone information and individual configuration are stored persistently.

This includes settings such as:

  • Zone boundaries

  • Playlists

  • Playback configuration

  • Volume

  • Fade distance

  • Permissions

  • Controller positions

  • Radio configuration

Changes made through the management system remain available after resource and server restarts.


Installation

  1. Download URS Music Zones after completing your purchase.

  2. Extract urs-musiczones into your server's resources directory.

  3. Configure your framework, permissions, and interaction mode inside config.lua.

  4. Add:

ensure urs-musiczones

to your server.cfg.

  1. Restart the resource or server.

  2. Join the server and run:

/mz
  1. Create your first Music Zone.

Full installation and configuration documentation is available through Unreal Studios.


Asset Escrow

URS Music Zones uses Cfx.re Asset Escrow to protect core resource code and protected assets.

Server owners still have access to the configuration and persistent data required to customize their installation.

Editable configuration includes files used for:

  • Global configuration

  • Default playlists

  • Saved zones

  • Per-zone configuration

  • Radio stations

  • Music catalog data


Preview

https://www.youtube.com/watch?v=5AVPJvaEmlU


Delivery

This product is delivered automatically through Tebex after the purchase has been completed.

Customers will receive access to the resource through the account connected during checkout.


Support

Need help with installation, configuration, or Music Zone setup?

Join the Unreal Studios Support Server

Unreal Studios
Professional resources built for immersive FiveM communities.

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